|They got me|
In fact, just recently I picked up a copy of Force on Force by Ambush Alley games. Very impressed so far. I've heard some rumours about 6th edition 40k and how it may work, and if the new innovations work anything as well as Force on Force looks like it does, I'll be very impressed.
It also set me thinking in a new way about narrative gaming. Force on Force simulates modern-era engagements in two ways - symetric warfare (roughly equally matched regular-vs-regular force games), and asymmetric warfare (regular forces verses "insurgents").
|beware genestealer insurgents|
Force on Force provides mechanisms for playing grossly unbalanced games whilst still keeping them fun and challenging for both sides. For a long time I've been weary of 40k's points-value-oriented play finding that it stifles innovation and the sort of narrative games I want to play. However, my (so far limited) experience of Force on Force has got me thinking about how one might simulate assymmetric warfare in a 40k environment outside of the tradition points value structure.
|orky kill team ftw|
Watch this space!